Keyword glossary
What every Magic keyword ability does. Pick one for its rules and a grid of cards that have it.
Flying
A creature with flying can only be blocked by creatures with flying or reach.
Trample
Excess combat damage from a blocked creature with trample is dealt to the defending player.
First strike
A creature with first strike deals its combat damage before creatures without it.
Deathtouch
Any amount of damage a creature with deathtouch deals to another creature is enough to destroy it.
Lifelink
Damage dealt by a source with lifelink also causes its controller to gain that much life.
Vigilance
A creature with vigilance does not tap when it attacks.
Haste
A creature with haste can attack and use tap abilities the turn it comes under your control.
Menace
A creature with menace can only be blocked by two or more creatures.
Reach
A creature with reach can block creatures with flying.
Hexproof
A permanent with hexproof cannot be the target of spells or abilities an opponent controls.
Flash
A card with flash may be cast any time you could cast an instant.
Defender
A creature with defender cannot attack.
Double strike
A creature with double strike deals both first-strike and regular combat damage.
Indestructible
An indestructible permanent cannot be destroyed by damage or by “destroy” effects.
Ward
Ward counters a spell or ability that targets the permanent unless its controller pays the ward cost.
Scry
To scry N, look at the top N cards of your library and put any of them on the bottom.