Terra, Magical Adept // Esper Terra Terra, Magical Adept // Esper Terra (back face)

Terra, Magical Adept // Esper Terra

{1}{R}{G}
4 / 2
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Terra, Magical Adept

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Esper Terra

(As this Saga enters and after your draw step, add a lore counter.)

I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).

Flying

Illustrated by Clare Wong

✓Standard
✓Alchemy
✓Pioneer
✓Historic
✓Modern
✓Brawl
✓Legacy
✓Timeless
✓Vintage
✕Pauper
✓Commander
✓Penny
✓Oathbreaker
✓Duel

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