Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Arlinn, the Pack's Hope
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
−3: Create two 2/2 green Wolf creature tokens.
Arlinn, the Moon's Fury
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
+2: Add .
0: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
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Low $2.93 · Near Mint $3.11 · foil — · market $3.03 · 24 in stock · updated 2026-10-07 20:45:30. Buy on Mana Pool











