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Nowhere to RunNowhere to Run
Mana cost{1}{B}
Mana value2
TypeEnchantment
Power / Toughness—
RarityUncommon
Price$0.65
Rules textFlash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.