Evasion and Flying
Getting your damage through — flying, menace, and friends.
Evasion is any ability that makes a creature hard or impossible to block. In a board stall, an evasive threat is often what finally ends the game.
Common evasion
- Flying
- Can only be blocked by creatures with flying or reach — the classic evasion.
- Menace
- Must be blocked by two or more creatures, or not at all.
- Trample
- Excess combat damage spills past blockers onto the player.
- Fear / intimidate / shadow
- Older keywords that dodge most or all blockers.
- Unblockable
- Simply cannot be blocked at all.







