Evasion and Flying

Getting your damage through — flying, menace, and friends.

Evasion is any ability that makes a creature hard or impossible to block. In a board stall, an evasive threat is often what finally ends the game.

Common evasion

Flying
Can only be blocked by creatures with flying or reach — the classic evasion.
Menace
Must be blocked by two or more creatures, or not at all.
Trample
Excess combat damage spills past blockers onto the player.
Fear / intimidate / shadow
Older keywords that dodge most or all blockers.
Unblockable
Simply cannot be blocked at all.

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Example cards

Chaosphere Roc Charger Roc Charger Aeronaut Admiral Maze Glider Aeronaut Admiral Phyrexian Pegasus Trusted Pegasus