Hall of Storm Giants

Hall of Storm Giants

LandRare
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If you control two or more other lands, this land enters tapped.

{T}: Add {U}.

{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Illustrated by Alex Stone

✕Standard
✕Alchemy
✓Pioneer
✓Historic
✓Modern
✓Brawl
✓Legacy
✓Timeless
✓Vintage
✕Pauper
✓Commander
✓Penny
✓Oathbreaker
✓Duel

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