Water Weird

Water Weird

{3}{U}
Creature — Elemental WeirdCommon
3 / 4
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Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

{1}{U}: Water Weird gets +1/-1 until end of turn.

Illustrated by Brent Hollowell

✕Standard
✕Alchemy
✕Pioneer
✓Historic
✕Modern
✓Brawl
✕Legacy
✓Timeless
✕Vintage
✕Pauper
✕Commander
✕Penny
✕Oathbreaker
✕Duel

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