Break of Day

Break of Day

{1}{W}
InstantCommon
+ Deck
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Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Illustrated by Karl Kopinski

✕Standard
✕Alchemy
✕Pioneer
✕Historic
✓Modern
✕Brawl
✓Legacy
✕Timeless
✓Vintage
✓Pauper
✓Commander
✓Penny
✓Oathbreaker
✓Duel

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