Sure Strike

Sure Strike

{1}{R}
InstantCommon
+ Deck
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Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"I packed three more electroconduits into each test wand. You'll experience a brief tingling sensation."

Illustrated by Steve Argyle

✓Standard
✓Alchemy
✓Pioneer
✓Historic
✓Modern
✓Brawl
✓Legacy
✓Timeless
✓Vintage
✓Pauper
✓Commander
✓Penny
✓Oathbreaker
✓Duel

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