
Rhino, Terrible Trampler
7 / 6
Trample
When Rhino enters, destroy target artifact or land. Distribute three +1/+1 counters among up to three other target creatures. They gain trample until end of turn.
"Gettin' in and gettin' out ain't a problem. You want the place to stay standing? No promises there."
Illustrated by Erikas Perl
Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Duel





