A Good Thing

A Good Thing

{4}{W}{B}
EnchantmentRare
+ Deck
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Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Illustrated by Yoni Skolnik

✕Standard
✕Alchemy
✕Pioneer
✕Historic
✕Modern
✕Brawl
✕Legacy
✕Timeless
✕Vintage
✕Pauper
✕Commander
✕Penny
✕Oathbreaker
✕Duel

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