The Zephyr Maze

The Zephyr Maze

Plane — KynethCommon
+ Deck
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Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Whenever chaos ensues, target creature gains flying until end of turn.

Illustrated by rk post

✕Standard
✕Alchemy
✕Pioneer
✕Historic
✕Modern
✕Brawl
✕Legacy
✕Timeless
✕Vintage
✕Pauper
✕Commander
✕Penny
✕Oathbreaker
✕Duel