Charge the Sanctum

Charge the Sanctum

{2}{R/W}
InstantCommon
+ Deck
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Choose one —

• Creatures you control get +2/+0 until end of turn.

• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.

Deep in their hearts, the team believed what was left of Jace could still be reasoned with.

Illustrated by Néstor Ossandón Leal

✕Standard
✕Alchemy
✕Pioneer
✕Historic
✕Modern
✕Brawl
✕Legacy
✕Timeless
✕Vintage
✕Pauper
✕Commander
✕Penny
✕Oathbreaker
✕Duel

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