Armed // Dangerous

Armed // Dangerous

{1}{R} // {3}{G}
Sorcery // Sorcery
UncommonEDHREC #14515
+ Deck
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Armed

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by David Palumbo
Not LegalStandard
Not LegalAlchemy
LegalPioneer
LegalHistoric
LegalModern
LegalBrawl
LegalLegacy
LegalTimeless
LegalVintage
Not LegalPauper
LegalCommander
LegalPenny
LegalOathbreaker
LegalDuel

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