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Water WeirdWater Weird
Mana cost{3}{U}
Mana value4
TypeCreature — Elemental Weird
Power / Toughness3 / 4
RarityCommon
Price—
Rules textWhenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.