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Archenemy

Set in Motion

A keyword action, unique to Archenemy. Only the archenemy may set a scheme in motion: move the top card of your scheme deck off the deck and turn it face up, triggering its "when you set this scheme in motion" ability. Happens automatically at the start of the archenemy's first main phase each turn.

Example cards

60 cards matching o:"Set in Motion"

Plots That Span Centuries Plots That Span Centuries All in Good Time My Laughter Echoes My Laughter Echoes Tooth, Claw, and Tail Behold the Power of Destruction Roots of All Evil Behold the Power of Destruction Behold My Grandeur The Iron Guardian Stirs Look Skyward and Despair Running Is Useless Ignite the Cloneforge! This World Belongs to Me Mortal Flesh Is Weak No One Will Hear Your Cries What's Yours Is Now Mine Your Puny Minds Cannot Fathom I Delight in Your Convulsions Approach My Molten Realm I Am Never Alone Time Bends to My Will The Pieces Are Coming Together Know Naught but Fire My Genius Knows No Bounds The Mighty Will Fall Every Dream a Nightmare Perhaps You've Met My Cohort You Will Know True Suffering Realms Befitting My Majesty There Is No Refuge All Shall Smolder in My Wake Every Hope Shall Vanish Rotted Ones, Lay Siege Make Yourself Useful Embrace My Diabolical Vision Delight in the Hunt Choose Your Champion Only Blood Ends Your Nightmares Choose Your Champion For Each of You, a Gift Evil Comes to Fruition My Will Is Irresistible You Live Only Because I Will It Your Mistake Is My Triumph Pay Tribute to Me Your Fate Is Thrice Sealed My Wish Is Your Command Into the Earthen Maw I Will Savor Your Agony Only I Know What Awaits A Display of My Dark Power Drench the Soil in Their Blood My Wings Enfold All You Are Unworthy of Mercy Introductions Are in Order When Will You Learn? When Will You Learn? Kneel Before My Legions