Mechanics field guide

Every keyword, ability word, and rules mechanic Magic has printed, grouped the way the Comprehensive Rules group them. Pick one for its rules and a grid of cards that use it.

Formats

Commander Format Mechanics

Planechase

Archenemy

Conspiracy Draft

Casting

Additional Costs — Non-Mana Costs

Additional Costs — Binary

Additional Costs — Variable

Alternate Costs — Increased/Reduced Effect

Face-Down Cards

Variable Cost Reduction

Situational Reduced Costs

Alternatives to Mana

Timing

Mana Spent to Cast

When You Cast This

Delayed Re-Cast

Combat

Can / Can't Attack

Evasion

Attacking Triggers — Add +1/+1 Counter

Attacking Triggers — Increase Power/Toughness

Attacking Triggers — Conditional

Attacking Triggers — Other

Blocking / Not Blocking

Saboteur Abilities

End of Combat

Combat Rules Modification

Actions

Tokens — Token Types

Tokens — Token Actions

Change Sides

Distribute Counters

Temporary Removal

Top of Library Manipulation

Outside the Game

New Components

Multiplayer / Opponent

Cast Spells

Hand Abilities — Discard for Alternate Effect

Hand Abilities — Play at Specific Time

Hand Abilities — Repeatable

Cast from Graveyard — Once

Cast from Graveyard — Repeatedly

Return from Graveyard

Battlefield — Unified Cost/Situation

Battlefield — Swap Out

Battlefield — Improve This Permanent

Battlefield — Change Types

Basic Actions

Movement Between Zones

Manipulating Permanents

Library Manipulation

Information

Creature Related Actions

Conditions

Variables

Thresholds — Battlefield

Thresholds — Graveyard

Thresholds — Event Occurred this Turn

Thresholds — Other

Batching

Triggers

This Enters the Battlefield — Exile Card

This Enters the Battlefield — Remove Creature

This Enters the Battlefield — Other

ETB with Counters — If Conditions are Met

ETB with Counters — As a Choice

Other Creatures ETB

Other Permanents ETB

You Cast a Spell

Start of Turn — Negative

Start of Turn — Positive

This Dies

Unique Triggers

Protect Permanents

Protect Permanents — From Targeting

Protect Permanents — From Destruction

Protect Permanents — From Damage

Protect Permanents — From a Few Things

Damage Modification

Damage Modification

Counters

Counters — Permanents

Counters — Players