Mechanics field guide
Every keyword, ability word, and rules mechanic Magic has printed, grouped the way the Comprehensive Rules group them. Pick one for its rules and a grid of cards that use it.
Formats
Commander Format Mechanics
Partner
Partner with [Name]
Friends Forever
Choose a Background
Doctor's Companion
Eminence
Lieutenant
Planechase
Archenemy
Conspiracy Draft
Casting
Additional Costs — Non-Mana Costs
Additional Costs — Binary
Additional Costs — Variable
Alternate Costs — Increased/Reduced Effect
Plot
Impending N—[cost]
Suspend N—[cost]
Warp [cost]
Evoke [cost]
Prototype [cost/P/T]
Awaken N—[cost]
Dash [cost]
Blitz [cost]
Overload [cost]
Bestow [cost]
Mutate [cost]
Cleave [cost]
Adventure
Split Cards / Fuse
Omen
More Than Meets the Eye [cost]
Modal Double-Faced Cards
Face-Down Cards
Variable Cost Reduction
Situational Reduced Costs
Alternatives to Mana
Offering
Convoke
Improvise
Delve
Assist
Emerge [cost]
Phyrexian Mana / Compleated
Web-Slinging / Enweb
Waterbend [cost]
Sneak
Timing
Mana Spent to Cast
When You Cast This
Delayed Re-Cast
Combat
Can / Can't Attack
Evasion
Attacking Triggers — Add +1/+1 Counter
Attacking Triggers — Increase Power/Toughness
Attacking Triggers — Conditional
Attacking Triggers — Other
Blocking / Not Blocking
Saboteur Abilities
End of Combat
Combat Rules Modification
Actions
Tokens — Token Types
Tokens — Token Actions
Change Sides
Distribute Counters
Temporary Removal
Top of Library Manipulation
Outside the Game
New Components
Initiative
Venture into the Dungeon / Undercity
Day / Night / Daybound / Nightbound
Ascend
Monarch
Attraction
Contraption / Assemble
The Ring Tempts You
Start Your Engines!
Multiplayer / Opponent
Cast Spells
Hand Abilities — Discard for Alternate Effect
Cycling [cost]
Transmute [cost]
Channel [cost]
Reinforce N—[cost]
Bloodrush [cost]
Typecycling (e.g. Islandcycling, Basic Landcycling)
Hand Abilities — Play at Specific Time
Hand Abilities — Repeatable
Cast from Graveyard — Once
Jump-Start
Flashback [cost]
Harmonize [cost]
Embalm [cost]
Eternalize [cost]
Unearth [cost]
Encore [cost]
Scavenge [cost]
Renew [cost]
Disturb [cost]
Aftermath
Cast from Graveyard — Repeatedly
Return from Graveyard
Battlefield — Unified Cost/Situation
Cohort
Boast — [Cost]: [Effect]
Grandeur — Discard another card named [Cardname]: [Effect]
Saddle N
Exhaust — [Cost]: [Effect]
Power-up — [Cost]: [Effect]
Prepared